yeah. I don't think the struggle ever goes away. Like Tim is saying in his video, he's been doing this for so many years and still suffers imposter syndrome. But I think the key is simply understanding that it is there. it's good to have that pressure but you cannot let it get out of control. That's why I think for the…
This week I started working on the blockout for the sniper rifle and focused on building a strong foundation for the overall shape and proportions. My main goal was to establish the base forms and get a clean, readable silhouette before moving into any high-detail work. So far I’ve modeled the butt pad, cheek piece, sling…
The orc mount is your best piece. There's a decent amount of things to improve on that. But I've posted that in your orc thread. I would still put that first. Aside from the orc mount the thumbnail images or whatever they're called on your main page don't help showing your stuff off. Make your work fit that size better or…
Awesome! I always loved that old interpretation of goblins/orcs, and I always thought it heavily influenced Games Workshop's (and through them Warcraft's) Orcs.
Great start, this already feels well-planned. =) Your references will really pay off once you move into detailing and lighting. Sticking to greybox at this stage is a smart choice, it helps lock in composition and scale before committing to assets and materials.