for obstacle 2: This isn't a "bad" animation really, but it's really lacking a lot of important life and proper physics. When you imagine the character doing things like leaping over that pit and sliding down the other side, is that how you see it in your head? There's so much room to make it less robotic. When I think…
Hey folks, the Warhammer: Geheimnisnacht team is looking for people experienced with organic modelling. Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 3 set in the Warhammer Fantasy world, and the successor to the original mod for Crusader Kings 2. We'd be looking for someone who ideally has some…
Hey everyone, so i wanted to work on my textures and all that jazz but i need to get my modeling mastered first. i have a couple of questions concerning. Tri's and (i dont know how to word this) but how the uv's are set up? or diff style of uv's? i have picture examples. picture 2 is a barrel and the uv's are all right…
To better show progression, I have a backlog of work I'd like to share. I'll start in chronological order! Male Torso Study One of my first sculpts in Zbrush was a study of muscles in the torso. The back is a bit rough, however, I will most likely not go back and touch it up since this is an older piece. Orc Lesson This is…
So I'm in the planning stages to create this concept by Ryan Quackenbush into a 3D game environment. Photo credit goes to David Edwards. It will be in a stylized approach, similar to Darksiders 2 and Orcs Must Die. This will be a training exercise in using Maya (rusty using Maya!) and Z-brush in my workflow, and then…
The resulting texture map is ok, but there's still stuff you could do to improve it. The map itself is kinda muddy, the chest and shoulder/wing area is nice as you have a lot more sharpness to it, but the rest is kinda blurred. I'd recommend going over it and sharpening up some areas, increasing the value range (dark to…
thanks guys. Yes, Stubbs, you are right. I´ve to model pants with zbrush to make it more naturals. thanks! thank you Hal. Right now I model with classic 3d app in my case is 3dsMax, because I don´t have a good machine to model high desinty meshes for hard surface. This system is slower than model everything in Zbrush but…
So...so...sad. Old Work I think around 2005. The majority of this was done when I was still a certification tester, or working on pixel art for mobile games. Before I really specialized, or even knew what I was doing. First normal mapped character ever is the Orc, he's also my first taste of ZBrush - which was for an art…
Definately a fun concept, and a solid start to the mesh. One thing to keep in mind with orcs especially is nothing is perfect. No planar faces, nothing parallel, etc. It should appear slapped togehter with whatever they could find and held together by pure dumb luck. I agree with rares about floating the thick spikes for…
duncan: ^^ thanks dude marul: yeah i didnt really get around to tweaking the hands/arms as much as i'd like to. defo good points to keep in mind on future attempts ^^ gauss: hehe, chigurh next mebbe? :P striker: :) cheers man aight so not too happy with it yet, but wanna put him on the backburner for a bit and get some…