OH NOES! (someone found my hidden empty space) My hub tower is starting to come together, I plan on making roads/bridges/tunnels that lead to cool stuff, all connecting to the hub, feel free to throw up some bridges and signs
Hey everyone, long time no post, this year has been a mad one. Finally found some time to post some work I completely recently, it's a showcase video I put together to highlight mostly my contribution to the Starfarer, Star Citizen's most ambitious multi-crew ship to date. As Interior level lead, my responsibilities…
The original plan was for the kick to happen when they broke off of the bridge, so once they missed the first kick they knew that he had driven off the bridge (hopefully) and were going to have another chance when the van hits the water.
[ QUOTE ] #525 When using the bridge function in max 7 (because gamebryo doesn't seem to support max 8) and listening to music through winamp = crash...(found this out today). [/ QUOTE ] Max finally has a bridge function ?!
day 1: https://www.youtube.com/watch?v=6v3714_DrCs day2: https://www.youtube.com/watch?v=btMLA4Z8WOE Low down is streamlined modeling tools, extruding, edgeloops, bridging..the whole shebang. A bridge to keyshot and a special keyshot deal for $250. Oh and the real topping on the cake... 64bit.
The first style you had for your bridges suits the scene and setting better in my opinion. Even if the first made me think that if they had materials strong enough to make such supports possible, they wouldn't need suspension bridges in the first place.
Extremely fun visually. I had a good time but was very disappointed that it was a bridge movie. The second Matrix Movie was ok as a bridge because it was very clear through marketing that it was part of a trilogy. I had no idea going into this one that that was their intent. - BoBo
I'm with rens. This is bulky in a vague way, but lacks the shapes to look like a strong woman, and many of the shapes from the concept. shitty paintover (drawover?) -- Major things to look out for: -Skeletal structure! Women have leaner skeletons than men. Muscle then curves into these set points. Shoulders are WAYY too…
Have you tried bridging these four instead of the other two? It seems like you've selected the other edges and there it an edge loop inbetween which might be why it doesn't bridge: Also try using Mesh->Cleanup on your mesh. It will help with non-manifold geometry and n-gons.
Is there a way to import Megascan decals directly into a 3DS Max scene? Also, when I export the decal via Bridge for Vray, I get the Bitmaps, however the decal doesn't have an alpha to allow me to use it within 3DS or even Photoshop. Is there an export setting in Bridge that will allow this? Cheers