If you're going to make 20 things for your portfolio, at the end of the year, I'd suggest taking the best 10 things and leaving out the other 10 things. This is a tip I've read a bunch of times for 3D portfolios, so I'm not sure about 2D.
Creasing doesn't affect the 2nd turbosmooth you added, it'll just subD smooth the geometry that is the end result of the first turbosmooth modifier. That's the expected result in this situation - which is loose control loops not holding the shape you wanted it to. I might personally inset the shape to be cutout of that…
181 Fremont 52nd Floor - San Francisco Just posting some projects I did a while back when I was working in Arch Vis. Most of the scene here is already made ( Kit bash ) and the only modeling part I did was organizing the raw 3D assets that came from our Client's Architect. Since the 3D floor plan didn't exist- I had to…
the stupid thing about maya's "save skin weights" stuff is that it writes it to a texture based on UVs ... so if you have mirrored UVs you either end up with totally messed up weights, or you have to make a 2nd UV channel specifically for saving out the skin weights, then copy the UVs onto your "unskinned" mesh before…
Yeah i understand perfectly the tutorial and what the script does, as i said its pretty cool. The mesh in your tut is something that you could do fine with just stardard bevel is what was confusing me. Well, seems that way atleast just looking at it, maybe not. Also sometimes like in your 2nd example you can get away with…
I was wondering when that was going to come around. At first I though the 2nd mini challenge was going to start right after the 1st (since there was exactly 9 days in between the end of mini comp1 and the main DW challenge) So after the main challenge... Right on Rens: You can vote a total of 5 votes for each forum. If you…
(Any profit made by this game once it's finished will be shared) Hey guys, I'm here to try and find someone that can help me finish my game which is almost in it's final stages, the game will be for a few android phones and tablets. So far I've almost everything done and all I need is someone to help me with the scripting…
I'm trying to delete part of the mesh I extracted from my body mesh to use for clothing, when I try to delete it the inside of the mesh loses thickness, see the rim of the sleeves compared to the deleted area, and it also gives this double/ inverted normals issue I try to extract instead of deleting given it's not working…
Voting for the Brawl Tournament has ended! Stay tuned for judges & winner announcements.Public voting for Polycount's Brawl Tournament contest closed today at 9AM EST. With over 550 votes casted for the Fighters and over 350 for the Stages this will have marked Polycount's largest poll turn-out to date. The Top 5 Fighters…
Hi! Ideally share meshes (low, high) so others can reproduce the issue on their end. You can either zip and attach to a post or share a link to an upload. Not all UV seams must be hard edges, but all hard edges should be split in the UV layout (when baking a normal map).