I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
we have these at work and I love them. Im probably gonna pick up a pair this weekend, Im tired of having different sized monitors at home 2 LG's, 22 and a 20 is kind of annoying, I find myself subconsciously neglecting to use the 20 and so it ends up being a bit of a waste. Plus these dells have wicked image quality and…
ok, well, the normal mapping thing is simple yet complex.. (woo always wanted to sound wise and mysterious :D ) the really complex bits you don't really need to understand right now, the basic idea is it tricks your computer into thinking the surface is more complex than it is, this image shows the workflow. 1) basically…
So, this is what I have working on in SP2 right now. Notice the Visor is semi-transparent, has details like bumps, cracks and scrathes. And this is me matching the textures in Toolbag 3. Before throwing in the transparency. So far so good.... Then comes the Transparency. I use Additive for it. Most of the details disappear…
I recently got a super cheap 12x9 medion tablet but it has a crap mouse so i've still been using the wacom for modeling with the mouse. Today i hooked up a wireless optical mouse so i dont have any use for the 4x5 at all. Its used but works great except for a broken scroll wheel on the mouse. Has the drivers and…
@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
So, Prey 2 is dropping the elements of portals and trying to make this a little bit like fallout with a hint of mass effect. To add a little more encouragement, this is what the Prey 2 wiki says: “We are thrilled to be working with Bethesda on Prey 2,” said Chris Rhinehart, project lead. “Prey 2 will provide gamers the…
Hey guys and gals, I hear you all like borderlands 2 and the art in it. So you should get this.... There is a sample pdf in the first link. http://www.gearboxsoftware.com/community/articles/967/a-peek-inside---39-the-art-of-borderlands-2--39 [ame="https://www.amazon.com/gp/product/0744014379/ref=oh_details_o00_s00_i00"]The…
I think MoP is a bit behind on Real Time Strategy specs; Command and Conquer games are pretty much the lowest spec around and even they use 1000+ polygons and 512^2 textures. On the high end of the spectrum, Company of Heroes uses 5000 polygon vehicles with 1024^2 textures. On top of that, all modern RTS games use normal…
Hey guys! I have a problem here, well I'm able to create a standard gradient ramp shader, however I'm having a real issue with re-creating what's shown in the gif here, http://i.imgur.com/4qLMLwz.gif The problem I'm having is related to having the 2 Ramp textures overlap! Red channel is 1 greyscale texture and Green is the…