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Re: Sword and Shield WIP
Reply by
00Zero
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Sep 2009
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3D Art Showcase & Critiques
nice. going to do the fire particles too? whats the final texture size gonna be? arent these things like 128 in game?
Re: [UDK] Detention Block
Reply by
Wonkey
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Jul 2011
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3D Art Showcase & Critiques
Opps, forgot to change it, was 32, will bump it up to 128 or 256. Thank you Computron. Sgt, hopefully the rebake will fix the softness.
Re: 3DS Max plugin to split models in to sections?
Reply by
cptSwing
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Oct 2013
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Home
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Technical Talk
http://www.scriptspot.com/3ds-max/scripts/111-slicemulti or http://www.scriptspot.com/3ds-max/scripts/tags/slice ;) EDIT: and ninja'd.
Re: Why some people are better at art than others.
Reply by
serriffe
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Nov 2013
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General Discussion
1% talent and 99% percent hard work... I'll always say but these days, it's more like 110% give or take :D
Re: Photoshop/Shader - Normal Map - Deepening and Combine
Reply by
leslievdb
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Jul 2011
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Technical Talk
in photoshop i usually put the layer on overlay, then goto levels for that layer and put the white (output levels) on 128 for the blue channel
Re: Darkness 2 !!!
Reply by
JasonLavoie
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Apr 2011
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General Discussion
A preview of the free Comic Book in preparation for the Darkness 2 :) http://comics.ign.com/articles/116/1164702p1.html
Re: Knights: Spiral Islands Art dump
Reply by
HyPer128
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Feb 2011
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3D Art Showcase & Critiques
i thought it was bad before, now the 128's gonna mess people up forsure, hah
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Re: GDC 2014 - Polycount Meetup
Reply by
Jeff Parrott
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Jan 2014
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General Discussion
I'm 110% sure I'll be there. Lefty O'Doul's again? Facebook group: https://www.facebook.com/groups/204790549724678/
Re: Jam game art
Reply by
Ninjas
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Nov 2012
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3D Art Showcase & Critiques
Oh yeah, you can download it here for free: http://bmo.fuckthisjam.com/submissions/110-desperate-gods
Re: [UE4] Resident evil style scene
Reply by
B.O.W.
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Apr 2017
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3D Art Showcase & Critiques
I have added the reflection capture,Capture accuracy is 128.Perhaps the reason for the accuracy of the reflection capture?
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