Hey, here are some free textures for you guy to use whatever you want I only ask two things. 1) Don't go around saying that you did them that's just stealing :-) If you can it would be nice to credit me but it's not a big deal. 2.) tell me what you used them for and what you think of them. I'm really curious as to how…
Update: We will be streaming live tomorrow August 22 on Twitch at 3 pm PST http://www.twitch.tv/zrozilacx Hey guys, I'm super excited to share the announcement of a project I've been working on for the past year with my fellow co-founders at Shield Break Studios. We will have a playable 2v2 arena build at PAX Prime in the…
@Cyaneyed Thanks - I am glad you like it. It's indeed really moody and I almost destryoed it - look below :disappointed: So guys, I added the sky and I was wrong. In my imagination, I thought having an epic sky would be awesome but no. It looks bad and it's destroying totally the mood. But the concept does work. Got now…
So there are various types of alembic imports in Unreal. You can set it in the import dialogue. From the single material outcome, I assume you used geometry cache. You can try "skeletal mesh" type, and it will still work fine. It creates morph targets (blend shapes) from the deformations, so the animation still looks as it…
Funny thing is I wanted to use a game engine for this project but a lot of my mates have been saying arch viz companies are not interested in using game engines. When Epic released 4.3 with distance field ambient occulsion and skylight global illumination. I knew there was a huge potential of achieving almost…
...That's probably not so good. :( Here's something to try maybe: --Take all your custom upks and .umaps and move them, temporarily, out of the UDK directory. Then see if you can load UDK up and open any stock unreal/example stuff. If that doesn't work, then delete your config/UDK*.ini files (and/or reinstall UDK). If that…
I would say that comps. popular on Polycount always credit the artist DIRECTLY and are very upfront about it. For example, check out Allegorithmics website. Front page, art from a compeittion to show off their product. BUT!! The artists name is upfront and visible. (To add, Quixel and Marmoset although they haven't had…
It really does not matter when you do your polypaint. That´s the cool thing about Zbrush. You can work on your UVs and topology whenever you want and use your polypaint on "any" model. Yes, you paint your diffuse on the highest subdiv because polypaint works on the verices, not on the UVs. You can get the polypaint data to…
Thanks everyone for standing up for our quality. We just added the UDK bundle (2 DVDs) that saves you $30, not sure if thats cheap enough though. http://eat3d.com/training_videos/bundles/udk we are also working very hard on a streaming solution where it would be cheaper to watch but you just cant download the files. Not…
The whole teams makes games. Especially as big as No Mans Sky. Epic is a game studio, so it's not a problem for them to make game. I haven't seen Autodesk making any game to prove that Maya is so good at game making. Beside this, you are not making game in Maya, you use Maya to help make game. And Houdini gives you all of…