Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
Venture X [Logo](https://picload.org/view/rwraccra/venture-xlogo.png.html) Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project.However we still lack some artists that have experiences with tile-based…
Brainstorm Early on in the brainstorming process I made the decision that I wanted to make a character centered around the military as I believe trying to create accurate uniforms and the way the clothing drapes over the body will be quite an interesting challenge to try and sculpt and draw. My other main ideas were…
Hi everyone, I'm a fourth-year student at Academy of Art University, and an intern at Sledgehammer Games (I know some coworkers lurk around here!). This upcoming semester, I am running a class where we will be prototyping and building a first-person multiplayer game using the Unreal Development Kit. The game is called…
Hi people, Im going to be looking for a job soon (aiming for an Indie company) and I dont feel prepared at all (then again who would with their first job) so Id really (really) appreciate some general advice, wall of text ahead. Heres my portfolio: http://artbyadam.carbonmade.com/ Not everything is done, but Im…
Well, if you're looking for something too challenge yer digi-chops, on a per monthly basis then check out CG Boost, as well. Stumbled across their ad while trawling the boards over at BA: https://blenderartists.org/t/cg-boost-graveyard-challenge/1201522
I haven't tested this, but something like this will work: import json
import maya.OpenMaya as openmaya dagIter = openmaya.MItDag(openmaya.MItDag.kDepthFirst, openmaya.MFn.kCurve)
output = [] # Iterate through all of the dag nodes and get the curves.
while not dagIter.isDone(): curveIter =…
So here is my base texture. Where I am having troubles is with the shading of the grey armor pads themselves. Should I put in highlights and shadows, or use a material? Do I just make them pop out a quarter inch like sitting pads or paint them like metal armor? I could also add little lines, divits, and tron patterns as…
definitely loving your movie and life studies both traditional and digi your vibrant colour choices are very pleasing and brush strokes bring add tons of energy top work! oh and then you show off with sweet sculpting skills.. its all tooooo good
Love XSI but it's soo rare no one use's it in the uk game dev apart from Lionhead and Digi-Guys, although i think Bizzare Creations may still use it. Know maya and max equaly good, abit of modo and lightwave. Houdini gives me a headache.