Hi and Merry Christmas! Im about to model a dragon using Mudbox and Maya. How is the process for creaturemodeling? Do you start with a lowpoly mesh and subdivide for futher details, after you have shaped out the baseform? How do you get it to be a lowpoly mesh but still have all the details visible in a high level for…
I am new to the Polycount Forums, so I thought I'd start with a WiP thread. I found this robot online and am working on making a 3D game asset. I am starting with a high poly model and I will update this thread as I finish it and move on through the process. The goal is to have a fully textured and rigged game asset in…
Hey there, wanted to share some of my latest work to get some feedback from you awesome guys to improve my further work :D So feel free to comment and crit everything you have in mind! ;) Hope you like it ;) Old Grumpy Guy (Own Design) Creaturebox Monsters (Based on this awesome concepts:…
You said be Brutal so here goes: * Red fox character has almost zero appeal factor, doesn't present well, and the void less expression shows little to no care about presentation. * The facets shown on the airship model really hurt it, also doesn't feel like a blimp or correct scale, lighting of this asset needs work. *…
Well this was fun, decided to sculpt one of the concept over at creaturebox. Zbrush render and finalised in photoshop! http://www.artstation.com/artwork/zbrush-screengrab cheers! PatTl92 :thank you!
Some sculpts I did for the characters I've shown previously. Absolutely loved working in the game's style. I worked from concepts made by Greg Baldwin and Dave Guertin, otherwise known as CreatureBox. I had to merge and downscale these renders to make things fit nicely in the thread. Checkout the Artstation for the full…
Style names eh................. An important person on this board said I should refrain from going about naming things, otherwise I would give my sentiments on the matter without restraint. I shall put this in more common broad terms so it can be interpolated well For Mario it is the artistic stylings of Masanori Sato, an…
Jack .. I started this last year but really dont have time to maintain it :( http://brenly.tumblr.com A quick handpainted texture .. Im hoping things will settle down so I can start producing some new work. Glad you like my sketches .. they are a lot of fun to do. Francois_K thanks! I love Creaturebox ... I wish I could…
Disclaimer: The purpose of this work was to create a comic so my primary focus was to have something relatively smooth that deforms well (especially the face). So this is definitely not a game mesh. Don't try this at home! :poly122: Working without poly constraints is cool, but you feel dirty afterwards, and retopo is like…