Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I'll 2nd what Nate said, it's all good advice. Your poly modeling for the dragon skull and the dude with armor look pretty solid and interesting. Your sculpt is a big mess of random pinching, bulging, and flattening. The two things it looks like you are missing out on are 1. Solid anatomy knowledge. Doesn't matter if it's…
I would just save it as is for comparison with my future projects if I ware you .You are still learning and lacking a lot of knowledge necessary to made a good head sculpt so rather then spending such ridicule amount of time on one head I suggest you break the head in the manageable piece[big forms ,planes ,features ,neck…
@Mostwanted That is not the point. Tell us who it is so we can give you proper CC and with that CC you can go and fix and tweak and possibly learn. That way your next likeness will be better for sure! Although, seeing what you have done here and giving you CC based on this head (not the likeness coz idk who it is), I would…
First thing is first, get the skull shape right. Don't even think about getting out any sculpting brushes until the skull shape is there. I've done a quick liquify to show you where you want to head, keep in mind depending on your reference the overall shape of the skull will change but the idea is the same. This was all…
Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…
I would say her proportions are still off...her arms are far too long. The head shape is very long from the profile as well. The top portion of the skull should resemble a tilted egg shape from the profile. I did a quick paintover. If you look the original mesh, you can see where I drew in the egg shape of what the skull…
To expand upon this... Think about what the skull is - a framework upon which muscles and other fleshy bits work with each other to define the character of the face. (I know some medical students and other people would haggle me to no end for what I just said, but whatever) Because the skull is just the underlying…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…