This looks really great! The ferns are spot on! I hope you post some breakdowns of the foliage and materials :) At a glance I think the god rays may be too think and spread out, sharp like leleuxart mentioned. I can look and pick all of them out, which looks kind of "game-y". I think god rays are a hard sell at this camera…
I would love to get into teaching, I get asked alot but its always wrong place, wrong time. If you have the opportunity then definetly take it :) theres a big lack of teachers in games that actually know what they are doing and have such experience as you. I think Im in the same boat where the games industry is very…
way he described it is someone else uploaded it and he okayed it, and sure they may take it down but some may not know it is up, some clarification would further lay it to rest though so theres no confusion, still overall I think the concept is, Patronizing, Gender biased and above all attention seeking.
Finished up those pillars that hold up the tracks for the loading arm. Also added alot more prop blockouts to help give some of the spaces context. Going to make those middle spaces an engine repair bay and a weapons repair bay. I'll have pieces of the mech laying around and stuff to look like it's being worked on. Below…
@Donato I am an amateur as well, so take my advice and opinions with a lump of salt. Regarding your current textures, my tip would be to layer on some grunge maps and add imperfections to your textures in Mixer. Small things like dust, smears, and worn varnish can add a lot in terms of realism. Quixel has an…
Hello, I'm looking for amateur or experienced artists to create character and enemy art for an upcoming slime battle game. The characters needed for design first will be animal NPCs. The style I am looking for in an artist should be cartoonish/animation styled creatures, similar to Breath of the Wild or Subnautica level of…
I tried what you suggested. Not being able to see through the hole is gonna be a problem only if I choose to use this as a FPS accessory. Other then that I think it turned out well... Here's the normal map There's a reflection going on where the hole with the normal map's applied. I'm assuming I can fix that with a spec…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
Modo has another philosophy of modelling, and it's more an app aimed to sudbivision modelling than anything else. Do you remember the days of silo and hexagon? I model faster in modo than in Max, and i do all in expert mode, without using the UI for anything, just a few keyboard shortcuts and my wacom. With modo 1 i had my…