So how would you guys approach this? I'm thinking of just an animated spotlight controlled with matinee, but I wanted to see if there's another way people are doing this. Thanks for any help!
You can't participate in something knowing it is going to objectify you and then cry foul when someone does objectify you. If it was that big of an issue you shouldn't have participated. Of course this only applies on an individual bases but you can't demand something on someone else if your unwilling to do it for…
You guys are making some truly unique stuff! @Moosebish - It does look similar to GhostDetectors, but the process and overall look is different. Overall, it looks great! I'd add more plating of different sizes on the back, like a gradient. @GhostDector - Also very cool and unique looking. I'm liking it. My only feedback is…
moose: - Thanks! Someone was asking these.... - Here is polycount and texture info. I guess i could just shrink textures 2x for body and head, but anyway, i only use work textures on models now...less file saving to do. - Some changes in face and face texture. High resolution mesh: about 500,000 polys when frozen if…
Waiting for this for a few years now. Just got it in on cd. I mean this in the nicest way, screw you all!!! Hehehehe Hooray it is in. George Martin's latest book.
It's not a cop-out if the asset works well in-game. There are all kinds of cheats we do to get something done in time. monster has it right, it's the result that matters.
Hi guys, it started out as a quick sketch but then I started doing the textures and I really thought I could try to keep it as low poly as possible and this is what I got, how did I do. Hollandje