@Hamzaaa:: thanks for Subscribing bud, Lets see, the various notable scripts and tuts i look up on are:: Perfect UVs by Pelt Mapping in 3ds Max by Todo3ds http://www.todo3ds.com/perfect-uvs-by-pelt-mapping-in-3ds-max/ PolyUnwrapper by PolyTools3D http://www.scriptspot.com/3ds-max/scripts/polyunwrapper TexTools: Toolbox for…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Textures yes, but the topology is also pretty bad on everything. Well, not bad, just, not for games. Now I mean no offence by this at all, but you model like an animator. Lots of edge loops everywhere with little to no optimization what so ever. Most of your props could have half the geo count easily without changing the…
QFT. It's the same thing with drawing, creating textures, codingand pretty much everything else. When you start you are bad at it. You don't see any plausible results that other people have, and you are discouraged from trying further. Only solution is, to keep telling yourself that everyone when they started were bad at…
I've tried everything and I'm sorry if this is an easy fix, but I simply haven't been able to figure it out. i sculpted and unwrapped this in ZBrush and exported to 3ds Max 2017 but there is a shading problem across the UV seams. I've tried messing with the gamma settings, projecting in 3ds max itself but I get the same…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Redo the chainmail it's stretched and looks bad as a result. There are many tutorials on imm brushes micro mesh, poly groups tutorials etc that can be applied to chainmail online. . Face could use some work as well
Is there any reason you would want to use Linux and not say OSX? (edit: ah it seems you want to install it on regular hardware - my bad) I know you can install Mudbox on Linux, so outside of Zbrush and I guess 3ds Max (and maybe a few other tools) I can't imagine switching over would be too bad. It really depends on the…