just finished this, my 2nd vray project pretty happy with it overall, learned a whole lot about post production and the render elements output. gonna go back and re process my forest holiday scene now.
Thanks guys. And yes, the story is not complete. I'm simply trying to improve on my texturing and was looking for feedback on the quality of the textures. The wallpaper is something I'm not satisfied with at the moment, going back to the drawing board with that one. This scene will completely be populated and torn apart.…
well trying to reduce this to a high poly model i have been thinking about the background story of my scene. "Where the player would be looking from and how would he see" kinda thing so doing this i reduced the poly count on the cathedral by reducing it on the opper windows.. the ones that are farther away and a player…
Hello, quick question... Where can I find a UE4 scene for I work on it (Fire, Water, light etc) and put in my portfolio (giving the credits). Sorry for my English, it`s not my main language. See ya
http://exoside.com/zscenemgr/ If it operates as cleanly as the videos make it look that will be a huge upgrade when working in complex scenes. https://youtu.be/KcVdqnz_4pM
I think some better reference could help you a lot. http://www.riversides.org/websiteimages/sewer_400.jpg http://magliery.com/Graphics/MoreFrance/paris-sewer.jpg http://www.vagabondish.com/wp-content/uploads/paris-sewer.jpg You'll notice in these shots, especially the first and last that the water runs through the middle,…
This is something I've been working on outside of working hours for the past few months, I'd previously made a Tudor street scene a while back - having worked in the industry for a year I felt like it was a topic that would be fun to revisit with the knowledge that I now have (I also re-tooled some of the buildings from my…