Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Playing around creating alpha textures to use in Projection Master in Zbrush. Then baked my AO and Normal Maps in xNormal. Diffuse created in Photoshop. Some viewport shots in Max using Xoliul's shader and one in Marmoset.
Simple answer, ask your GP. You can trawl the web all day and find 100 things that are at your workplace that will give you cancer, the internet is EXTREMELY unreliable when looking for medical advice and warnings. Speak to your local GP (general practicioner, or doctor) and they will give you the best advice. On a slight…
i have no problem with "kiddy" games... Quite frankly these games require dexterity and sensitivity that most kids would find boring... I love mario games as well as mario party and mario sports games. I love zelda among many other nintendo games. I believe we've had this conversation before. Just because it looks kiddy…
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…