Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
So i have make this in 1 week of work. It's an art test from their concept (PVK2 Team). Comments are welcome. And also what is your tips and tricks to remove seems on a normal maps. http://www.vimeo.com/17493092 Click HD to watch full quality!
Here's My first model! The Teams Balls, for Capture the Ball (CTF) The Brown one is the one for umm... well non team battles :p Ok so Blue ball (Model, Texture, Normal Map) Red - Brown - Working on characters, posting more later...
One of the failings of the Wacom tablets, IMO, is that they don't have enough buttons and the buttons they do have, are not ergonomicaly located. Furthermore, they are not sufficiently programmable. So I decided to rectify that. Here's a prototype board that I created to TOGGLE keys specifically for use w/ Zbrush, glued to…
There is definitely people out there who can do this in MD and probably in just a few hours at that. And there is people who can do it in zbrush only. My assumption is that you wanted to get it done as quick as possible with the current skills you have, minimizing how much new stuff you have to learn. How far you want to…