This site: http://www.planetquake.com/polycount/cottages/frankie/crash/md/ is REALLY old and theres tons of people that arent around anymore. So everyone that hangs out in #model_design is more than welcome to post updated pics here and ill try to get them onto an updated site. Or make crash do it, either way it will get…
Hey, this is my first post! I’ve been trying to capture her likeness, trying out different measurements -including Zbrush spotlight. Maybe I’ve been looking at it for so long, but I feel I’m off somewhere 🤔🧐 open to any suggestions- thanks!
UPDATE: I solved the problem. There were duplicate faces (of course there were, this is Maya) with mucky UVs sitting on top of the correct ones. Cleaned that right up.
A lot of people have said to just not worry about them, but they bother me so much when I see them. I work in Maya, and I just can't stand them. You can see where they twist when I'm modeling a low-poly object in quads. Only if you look very closely however, but there's just gotta be a way around all that ugly stuff right?
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
Hi, I'm trying to work out how to uv and texture a race track in Max. I've built a simple track to experiment on (using line and sweep). I've been trying out the graphite modeling tools - I want the faces highlighted in light blue to be the road, the ones above to be mountains and the lower faces to be mountains too. All…
Hey guys, My office decided to do a Mortal Kombat themed image for our companies intranet page. Thought I could use it as a good opportunity to get back in to doing some 3D work. So I created a mask using the scorpion mask as reference. I think the texture could use some more color variation, and the lighting/compositing…