I wouldn't try to conform it to the helmet, but instead create a sphere with 10-14 hexagon faces and conform that to the helmet. Next extract the edges you want, add twisted spirals with snapping where they're needed, then weld everything together.
http://www.salon.com/2012/03/14/bring_back_the_40_hour_work_week/ I keep this page bookmarked for whenever these sort of discussions come up, it's quite an interesting read. A few quotes from the article: Of course, this just refers to assembly line workers. however:
This "perfect circle" idea stems from a thirteenth century artist named Giotto. http://100swallows.wordpress.com/2007/09/14/giottos-o/ Neat trick, but it's not bare minimum to be an artist. Also he did use a tool, his posture.
We put this geological feature in Dirt 2. It became known as the "pissing tea pot", and yes it was beefed up to make it more believable: The car drives under it at around 2:14 http://www.youtube.com/watch?v=Hg-qGFxjZmw
making some progress, gonna add custom weapon(crossbow) as well many other things... [ame=" https://www.youtube.com/watch?v=JCzDxTGDgcc"]udk 2011-12-27 02-14-50-18.avi - YouTube[/ame]
Well guys looks like I'm throwing the towel in. I've tried for about 14 hours to try and fix this, but everything I try to it fails. Everything projects fine but there are some projection errors and the morph brush isn't doing anything.
The sentence was crazy, especially the amount they wanted from the 4. does the pirate bay even make any money from there site? i buy cds and movies 14 to 20 dollars aint alot to pay for something you like.
I did make reservations, though after I hung up the phone I realized he didn't ask for my name. So if you are there early, mention the "14 person" reservation heh. Mine: 760-917-1628
hehe I just got 4 secs in KM and 14 secs in Firefox on IGN as well :P But my machine is aging so maybe that's why? It just feels less sluggish to me somehow Anyways! To each his own!
My first organic 3d character modeling. 14 weeks to complete this project. Base mesh modeled in Autodesk Maya, Sculpted in Zbrush and all the textures were painted in photoshop and mudbox.Hope you guys enjoy this and any C&C are welcome:) Demoreel https://vimeo.com/72463207 CGHUB http://cghub.com/images/view/620819/