How the settings react seem to have changed from the 1.1 I remember. An intensity of 60-70 for example now seems too strong with 1.2 Have to tone it down to 15 but even then things still look...different...? I dunno, hard to explain.
You can see the bluish spec at his ear. Im using a material tree from the other player models as the base and it has like 138 instrutions, dont want to get into it and mess things up. Anyway the sss is only seeable in character customization.
Right in anticipation of MW2 I was going to upgrade my rig, I currently have a BFG GTX260 896MB now do I SLi it which will cost £139 or get GTX295 £360 -..-; Then thers the processor which is currently a tweaked E2200 and Im looking at Q9950 12 mb cache £200.
Cooling isn't much of an issue, I have a system built inside of a Cooler Master Elite 130, stock cpu cooler and noctua fan in front, runs like a charm. People have done water cooled setups inside that case as well.
Warning: shameless plug You can try my tutorials are CG Cookie, http://cgcookie.com/blender I also did a transition DVD meant for experienced artists that want to learn Blender: http://www.blender3d.org/e-shop/product_info_n.php?products_id=151
i was mostly going off the top of my head... USA MLRS, Humvees, M-113s, Avengers, Patriots EU land rovers, saracens, crotales it's also missing squad automatic weapons, shoulder-fired SAMs and light anti-tank weapons...
http://pc.ign.com/articles/111/1119514p1.html Kinda funny reading that, cause I inherently play the 'good guy' in games; partly cause it's in my nature, and partly cause I know the 'bad guy role' never is as well designed as it could be.
[ QUOTE ] Mission failure! Your enemy has spider tanks equipped with 386 zetawatts of power, enough to vapourise ground and buildings. [/ QUOTE ] That's an awful idea, that wouldn't be fun at all. Try 'You have scored 0 out of 101 points' instead.
ooh :D nice, didnt even think to it like that. messed around a bit to do it in the material itself but if he only wants to use the texture mirrored doing it in the properties is certainly preferable. by changing the values in the constant2 vector with 1,1 the x and y tiling can be changed.
This might help https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-139/T poses/category-145/White/category-169/Nude/page/1