That's true. Though at the present I think the majority people prefer not using root motion. Last freelance I was asked to export cycles for UE4 both in-place and with root motion. I don't know. though I doubt simply reversing the mocap data will get you the best results. I think part of all this comes from confusion…
I think it might be the other way around. Of course I'm getting you. In my first post above I commended you for using a basemesh with edgeflow. What I'm trying to explain to you is that if you haven't captured the correct proportions/forms on a sub-10K mesh then it doesn't matter how many subdivs you add to render it out,…
I'm all for employee rights, benefits, and being paid correctly for the amount of work you do, but if anyone should get royalties it should be the developers. If an animator who worked on the project for 4 years doesn't see any royalties than why the heck should a voice actor who worked on it for 4 weeks? The problem with…
During my time at USC, worked on games on large student projects. Several of those went to GDC. Did internships freshman and sophomore years. Freshman was QA at Blizzard. Good experience as a young student, definitely told me "You're not fit for QA." Sophomore at Reverge Labs. Saw a lay off up close there of the whole art…
This is a great site for comparing: https://www.videocardbenchmark.net/high_end_gpus.html In most cases, you're paying a lot more over a regular 1080 for about 12% better performance. The price curve for super high end hardware is always out of whack. Hell, a 1080 Ti really isn't that much faster than a 1070. The Vega…
Near the end of this video I do some slow panning around some trees to get a better sense of whats going on: i think the main thing is that there just isn't any hard lighting at all which gives away the cards. Very soft lighting, whichever cards are facing you always seem to be a little bright sort of? The billboards are…
Wassup, fellas, it's me again! As some of you may already know, lately I've been given a permission to pimp some Natural Selection II stuff I textured. At that time I thought it would be nice to put up a little environment to render the assets in, so I've got to work. Later on I exported the NS II aliens into UDK only to…
Hello Everyone :D what's good? My name Harsimran and im from india im doing 3d artwork for almost 2+ years which started as hobby. Please share your views on this? (long post) i was working on my portfolio doing some 3d product Renders. the idea was to use premade assets and improve & show my texturing/shading rendering…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios, who are these people! TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game…
Assistant Art Director At Deep Silver Publishing, you will take some of the most exciting brands to the next level. Be part of our international team, where innovation, passion, and individual contribution are valued and rewarded. If you are a success-oriented and proven high achiever with a high willingness to learn and…