Way too many clicks/waiting on your site to see your work. With that said, it's a good site (design-wise) that just needs a small amount of improvement. I guess I'll just write out my experience with your page. Overall the max width of everything should increase to between 900 - 1000px. It's too small now. Also reduce the…
As long as you have the skills and drive then age shouldn't matter. Although saying that 4/5 years ago I was at the opposite end of the spectrum to you and even though I already had 2+ years of experience working at a AAA company, I found that potential employers focused on my being young as a negative (to the extent that…
I normally don't like replying to these, but since your thread is in danger of descending into cat.gif hell I'll help you out. Her Interactive, Lead Character Animator/Technical Artist, 7 years. * No crunch * Core hours (I get off work at 3pm) * 7 years of stable employment * Constantly changing locations in the games,…
kotter: Another friend had that issue, but it was fixed by restarting their phone. Give that a shot and let me know. Thanks Everyone! Xoliul, yeah the engine thing seems to be a hot topic for a lot of people. For me i chose Moai because this was as much a learning experience as it was making a game. Things did get messy,…
Thanks Vertrucio for the feedback. Ideally I would like everything to be on one page, if the quality of the asset is too low I would rather remove it completely than to have another tab. The reason why I havent removed the female character is because its the only female on my portfolio, so at the very least it…
Well, giving advice on what to do in terms of work covered under NDAs is tricky, when you ask artists questions like that you're essentially asking for legal advice, and just like you wouldn't post a question on Polycount to get medical advice, it probably isn't the best idea to ask for legal advise either. Now, baring in…
outsourcing IS already happening and it's already suited to face the trend. We have 8 of the 10 major US publishers as clients working on AAA titles most people here have probably played. If you work for a big US publisher, your company might just be one of our clients :) People either outsource because it's cheaper, or…
I think you would be shocked to know how many well known artists dating back to the 90's have relied heavily on scans. Even the latest team on Hulk in Avengers at ILM. People on Left 4 Dead at Valve. Weta team on Avatar, TinTin, LOTR, Hobbit. CLU and Button at DD. People who do figures for companies like Hot Toys or Gentle…
Companies try to stifle wage talk because it increases their power. This isn't abstract socialist rambling; it translates directly to people's comfort with asking to be compensated fairly. The less information people have, the less likely they are to mutually benefit from the work agreement. Preventing employees from…
EarthQuake: Now this is the kind of feedback we really appreciate, constructive! We knew before we started that it would be impossible to make all kind of art styles, this is why we went for the realistic look which is most commonly used. So if you are not going for a realistic looking game\application you are not in our…