For me eyeballing everything have always been an only way. Because it's totally depends on your renderer and default tone mapping , auto-exposure and AO. For example anything brighter than 190 is completely blown away in our engine . In Unreal it would be probably grayish and we use same style of PBR as our programmers…
Hi, I’m working on a classic 2,5D (2D backgrounds & 3D characters) point’n’click adventure. And I need 91 2D cartoon character illustrations (western style, no anime) based on the 18 3D human characters used in the game. So I give you a screenshot of the 3D character – and you create 4 cartoonish illustrations based on…
@Rik: Depending on what your dad needs Photoshop for and what his budget is there are alternatives. GIMP Sumo Paint Pixlr Corel Painter - Which has a new Photoshop-like UI mode now. Corel PaintShop Pro Windows Only: Paint.net Mac Only Pixelmator
@Andermaiden : In a way you were only partially incorrect (or partially correct depending on the way you look at it :D ) • Lowpoly meshes can indeed be used as placeholders for transferring data. That's a pretty advanced technique though (using a lowpoly as a proxy by baking normals data down to it in Object Space,…
Hey man nice piece, here are a few points: 85k is pretty high for a model like this, but if it bakes down well it isnt a huge issue, noticed some jagged pixels (front shot of the cannon) this is probably because you have a UV Islanda t 45 degrees. Can you post any shots of the high? Texturing looks OK , the weathering on…
A good test is to set up a texel scale scene in your 3d package with a wall/human UV-ed to a chosen scale(2m2=2K or whatever) And use one of the built-in texel calculators(don't know your package but Max, for example has a textools feature to do this) to establish texel scale on various objects. So if you have a telephone…
Snader: Thanks a lot for the paint over. It really didn't even occcur to me to segment the main body like that. I think the main reason was I was planning on baking in the panels as apposed to having them modeled. However if I model them it would shrink the size of the large mesh and allow for more detailed smaller meshes.…
I'll definitely be adding to this list, but here's a few. UVs - solid face color fill for non-selected faces (so you can constantly see the filled UV islands while packing). - Integration of some of TexTools tools, like the automatic UV shift overlay (you can do this manually at the moment, but this is 1 button press), as…
I started with a generic off brand pen tablet, and I hated it. I couldn't see how anyone could use them. Then after talking with some peeps I decided I'd make a jump from an offbrand super cheap tablet to an I4. Changed my life. Love it. The pen to screen issue is a non thing for me tho. I was fortunate enough to have had…
EDIT: Before anybody responds to this question, I may have posted too soon. Poking around Maya's documentation, I think all I may need to do is adjust a few settings when I mirror the geometry over. Sorry to revive this thread, but I've got some normal map questions again and I figured it would be better for me to keep…