I bake my normals using the exploded method to a object/world space* normal map. I then convert that to a tangent space after final low poly optimization and collapse the model back together for painting via substance/ddo. My question is can I use the world/object space normal map in my material makers world/object space…
Hello Polycount I am new to these forums. Having discovered this great community through google actually :) I hate to have to ask for help first thing i do. As i feel one must contribute something before asking. But anyhow, here goes. Working for a smaller games company in sweden developing shaders in HLSL. I use the .fx…
To download or buy click here! Finally Got it all setup. Ended up just doing a buy it now button that links with mailchimp to auto-respond to buyers emails. The price is $10.00 for the advanced version and the simple version is free! Main reason for not going with creative crash is because creative-crash takes 45%and has…
It´s easy to get english versions, if you buy at unimall.de for example you only get the ENU Versions :) But you are right, the german versions are really painful, some translations are really like WTF?!? I had to Work with a German Version when i did my Intership at Nvidia:poly122:
Back with some lighting updates! I think I'm closing in on the finish line for this project. I've learned a ton, and I'm at that stage where I'm telling myself, "finished, not perfect." If anything is still looking off I really want to fix it, but otherwise I think I have 1 or 2 more updates to get this character finalized…
Mr Normal Version 1.01 Released We've been working hard and have just released our first updated version 1.01 of Mr Normal. The new version incorporates many new features requested by users and a massive performance enhancement. The new features are: (1) Graphics Card Acceleration We've updated Mr Normal's engine to…
Hi guys! I would like to share you about the progress of my Mirana concept (and also my art progress (more like a research lol)) so.. i was reworking on my old mirana concept the "Descendant Of The Solar Throne" in my last weekends and i think it's such a good topic to share with all of you and also i guess this is the…
The Pushing Points Polystein Kit for MODO 'LITE' version This 'LITE' version of the Pushing Points Polystein Kit for
MODO offers all the power of the full version of the Polystein Kit without the 60
built-in presets. Get the LIT version here: http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/
My focal length varies slightly image to image to image. it's generally around 35mm but I have lowered it to 20mm in order to fit all the assets into place in the scene as the space is so tight. To be honest, I haven't considered the foreground, background etc. Should I look into this? Hmmmm, so should I target some areas…