Hey guys, I'm working on a mobile game and I'll be tossing any 3D wips I have in here. Would love if y'all give me crits along the way and help me shape the game! Texture render test for dungeon floor: Sword model v2: The first version was too similar to the Buster Sword from FF. I feel like the design is pretty lame…
looks great! only thing is that the sword just isn't a zweihander. you see, many people think a zweihander is just a big sword it isn't. if you grab a random sword and enlarge it, you won't get a zweihander. what about the ricasso, the double crossguard, longer blade in comparison to the hilt, heavyer pommel? Think about…
Day 131: Finished the sword 4430 tris. It looks good, nice thing is I made the base mesh in Houdini. Painted in Substance painter. Didn't finished the concept, but I think lineart should be enough. Next thing I need to finish stone altar & add some smaller props to finish the sword scene. Note: Need to check more tutorials…
@Oniram - Thank you for bringing me to reality, I guess I've been looking at things from a novices point of view awing at the ability of what you're able to do in Zbrush within several clicks as opposed to how much effort you really should put into something. I see that I've really screwed up from the Base Mesh in that the…
I'd like to see more secondary animation. http://home.comcast.net/~brwl01/animationfiles/hightime.avi This is probably your best animation. I can't fault it too much. May want to put more exaggeration in the movement of the coat tails though. You have the arm with sword bent from beginning to end. Have the arm splayed…
Not dynamically.. I doing in maya... some different prepared cut. I want to sword animation When it touches the enemy. cutting (prepared cut) automatically work. example( A ) attack 90 degrees touch sword... enemy body (90 degress prepared cutting) automatically active.(work) (B) attack 60 degrees sword touch body(…
Here are a few concept variants we created for our idea of what the sword should look like in terms of style and colour scheme, this was done as we had decided on what we wanted the sword to roughly look like but did not have a complete final idea of its look and colour. This was important as the sword will be one of the…
Hello there, my name is Patrice and I'm a 20y/o 3D Artist from Germany. I am currently avaible for freelance work and mainly specialize in prop art, texturing and realtime shading (in ue4) I mostly use following softwareBlenderSubstance P/D/AUnreal Engine 4 Toolbag 4 My Portfolio:…
@JO420 thank you! I absolutely love that Damascus pattern on your sword, it came out really great. @Magicspook Yes I've made one For my sword I tried to replicate the claymore material, if you drop both swords in the editor the blades look nearly identical under the sun, though mine came out a bit brighter and less dirty.…
Hey everyone, I have this sword model: I want to UV map the object so that I only have to texture 1 side of it. How would I go about mirroring the UV's? When I UV map the hand guard, I will only be mapping one of them and just duplicating it in the final model. If I were to uv map this now, I would end up with 2 sides of…