This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
As the title says really, I'm finding it really confusing as my prefabs already have numbers in the names so I cant tell what's suppose to be what in the project view. Is it Tree_03 or the second instance of Tree_02??
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Here are 4 games I can barely play because of how much they inspire me. All of the art, animations, characters and environments. As soon as I step foot in them I just want to stop playing and get to their level. I probably spend more time taking screenshots than playing :P Wildstar, holy shit, yes : Darksiders 2, mmmhhhfff…
How would this work? If its just a touchscreen version of start/select/home buttons then its sort of useless, on the other hand if it's not then it means users will have to go through extra steps to pause their game which could be quite bad in terms of intense gameplay moments where they need to be able to start/stop…
Check the wiki on this site for a good overview. Game character modeling is a lot of steps. It could be described in just a few major steps, but each of those composed of more steps, like a Russian doll. Also, you don't have to make a high-res sculpt and retopo and bake. That is how modern AAA characters are made - but I…
Thanks for transitioning(?) the discussion, Eric. "which allow him to provide more feedback than he would otherwise be able to afford the time to do." That probably touches on the the crux of the whole AI problem. It is a tool. However we feel about it, it's very likely here to stay. Quality aside, it enables us to do more…
Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
Aries VR is a young UK startup that’s accelerating aviation training using the power of immersive technologies. We are currently developing a multiplayer virtual reality pilot training solution for the Oculus Quest. Our vision is to create a metaverse community where aviation enthusiasts can socialize and engage in…