Hey Guys! I'm looking for someone to do a concept sketch for a lone druid set that i would like to create. I prefer that you live somewhere close to my time zone so we can communicate more quickly. (US East) So, post your stuff here! Thanks! The new lone druid set will be something like a northern kind of style, with lone…
HI all, I would like to share with you a tool that I recently published and made available for free on my Gumroad. The Merge Packed Texture Set Utility is a Sbs/Sbsar file that allows you to combine different texture sets and automatically packs the greyscale channels into a single RGBA texture. Usually being a tedious…
hey guys i started playing dota recently and thought i would try and do a set for spirit breaker i have just nailed the look for the set but i still need to do the lower armor, it was really fun doing it and really fast actually
hey guys does anyone know why when i switch to the second uv set to make it all that happens is it says 2. it doesn't actually make the second UV set? i didn't have this problem with other versions of max but seems to be showing itself in 2009. Thanks in advance.
check out this new set and give your opinion, if you like it dont forget to give it a thumbs up ;) set http://steamcommunity.com/sharedfiles/filedetails/?id=174695560 armlet http://steamcommunity.com/sharedfiles/filedetails/?id=174682650 armor http://steamcommunity.com/sharedfiles/filedetails/?id=174673381 belt…
Thanks @HolySour :) My only issue with it is that I don't have a reproducible workflow to get to the same result, every time is like I'm spinning the wood roulette... xD
#throwback back in 2020 I #Sculpted with #Zbrush this Camel Dromedary Recently, I have been #3dprinting and painting my old models just for fun. You can get the model at Available at Cults3D https://bit.ly/3SiDzKq
Yes, that's what I'm talkkng about. The problem with paintjng it manually is that for some reason I can't get the drnsity I want, even though the density is set pretty high (low numbers) it always leaves space between them. I'll have a look at the tiles again, sounds like a good idea, even though generatimg the terrain…
Not only that, but I would like to focus on the modelling and make it easy to move to Unreal. Not having to play around and drag something up until it has the required height. Works fine with cubes if you do not do too many modifications, but once it gets more complex it becomes quite challenging. I have used the measure…