Yes. Go to the project folder, go to the config folder there, and open defaultengine.ini. Search for "r.RayTracing" and set its value to "False". Then save the file and open the project.
A clean install probably wouldn't hurt - try using Suite 2.3.1 in a new folder instead of the default Suite 2.0 directory, and launch from that folder.
Rome wasn't built in a day Seaseme, and I think it's impossible to know what is right until you've got it wrong. I'd just spend 5 minutes going through a few PSD's each, maybe have a round of comments if anyone has some major issues with anything, then put them up for download with a clear 'comments' section on the page…
Ive used Unity, SO I can help you. Put all yo ur animations in one folder called TrollANimations The Name one of the FBX files "Troll.Fbx" inside that folder. From then on use this naming. Troll1@Troll.FBX naming conventions. So your Troll folder would look like Troll.Fbx Troll1@Troll.FBX Troll2@Troll.FBX Troll3@Troll.FBX…
@Thannias No, but it helps since MTB automatically acknowledges their naming conventions and puts them into different bake groups/folders. You can manually drag and drop meshes to be in their bake folders.
Did you clean all folder structures manually, after deinstallation? Some settings in files are corrupted can cause this. Personal folder, like appdata and soon.
Oh wow, that was simple. Is there a way to select a folder and set it as default? Because right now I'm selecting that folder each time I open the software
Hi Guys, Since using World Machine for the past year, I've discovered how powerful it can be for generating alphas. Not for terrain, but for environmental surface details. Typically it's thought of for terrain generation. Indeed, it does a good job at that. But digging deeper you'll find it's a powerful procedural noise…