Hi there, Last time I did it was that way : source model - Uvs on default set target model - Uvs on default set. Hence you can try using the same set on both models for map transfer. Both on second set I mean. Hope it'll work.
Most likely the object is too big. iirc zbrush likes to work with objects that are 2x2 zbrush units. If you click 'unify' in the deformations tab it should resize your object to a more "default" size. Or scale it in max.
Settings are default. I played around with it initially but textures are so dependent on the lighting conditions I found it best to work with default lighting to properly gauge how the textures looked in engine. I'm possibly going to put this project on the back burner for now but keeps the crits coming if you have any.
The light dome sets the shadow map size pretty low for each light (default of 128 I think), which if you had a lot of lights with large shadow maps (default of 512) it would slow the render down, especially if you turn on light tracer or switched to raytrace or area shadows.
The settings are stored per file. So do a file Reset then change your statistic, unit, and anything else you want to be default. Finally save it as MaxStart.max in your default project folder. We actually use a MaxStart.max per project here at work. Since the unit setup is a little different.
Yeah I've restored the Maya defaults as well as trashed the .plist file (basically deleting the preferences forcing Maya to create new defaults). And the problem still exists. I'm 99% sure this is just going to be a glitch somewhere in the Mac version of Maya. It's just very weird that it worked one day, but then not the…
I think someone mentioned that you may have to set .fbx (and .obj as well, i imagine) to default open with "view3d"? This isn't something i've done. And i'm not entirely sure when i've started being able to do this, I assumed it was just default behavior added in an update sometime.
@pior So I checked into the different modelling weights, and just for documents sake in case someone else comes down this road so to speak, the default angle and face weighted option that it is set on, is in fact the best option out of the others. It's 'auto weighting' is at its best out of the box default. =\
all I did was plug the normals and the lighting is default daylight scene for the most part. so id suspect your lighting man. oh and sorry also I threw it on a default mesh and obviously I don't have the texture, so its only showing a portion of the normals at work.
Did you put your settings in to a preset? Vray tends to default back to default if rendersettings are non preset,i had it a few times,dunno why it does that.seems vray doesnt store the rendersettings in a scenenode,when it gathers data prior to render,except when presets are made