I'm looking for a skilled concept artist who can create concept art for a digital world for me that will be created interactively (using real-time WebGL graphics) on a website. I described what I'm looking for here: https://docs.google.com/document/d/1iwh52XrR7lUC3kQ6NUGDJLHGCkvlimRGRSq0WF1y-Ek/edit?usp=sharing I'm looking…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
I need an animator to help my prototype feel less janky. At the moment I'm using an animation asset (GhostSamurai_Bundle) but it doesn't fit what I want, so I would like to hire someone who can create these animations for me. The prototype has been built in Unreal Engine 5 so ideally the finished animations should be…
Granted I work in VBS3, but ARMA3 is similar. Since RVMAT is a separate file it is not attached to object properties. These are loaded manually within Oxygen. I'll throw out some quick bullet tips we've found work for VBS3 and may carry over when creating models. * Triangulate in oxygen using the "/" key and not "\". Both…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…