Whats your zb multimap export settings look like? Is "smooth uvs" turned on before you export? I've had artifacts like this happen before in arnold and vray when I haven't turned smooth uvs on. Hope you found a solution
@NikDemidko Thanks! I'm getting the scene ready in Arnold now and here are some of my test renders. I'm debating on whether I should rotate the model for each shot to get it more into the light or just have one static light arrangement. Ideas?
I have used 3dsmax and maya since 2002 ish, so I am not really a Blender fan boy, but it is pretty solid these days and I am sure will go from strength to strength. I use it most of the time, but try and keep up to date with maya also, since both the Arnold and vray addons for blender do not really work last time I looked…
Really nice likeness man, nice work. Did you follow any specific tutorials for the skin rendering itself? I've done the Tom Newbury rendering tutorial in Arnold and Xgen but I still get some problems when it comes to the SSS etc.
I know that, in a way is easier but makes it impossible to try it in a different way. Bu my idea was to make a eye setup that would work for high render and realtime, it works on arnold and marmoset but refraction on unreal doesn't work the same way the other render engines
I don't know if the problem with images got fixed yet so hopefully you guys can see this pic. Starting another piece and messing around with Arnold Renderer. Also practicing putting just rough base textures in there to start with. So far, I'm liking it.
Today's exercises, still having problems with the eyes and mouth area, but I am not letting me that stop me and I will continue to improve and update my process to accommodate for a better result. (Arnold Schwarzenegger) like always any tips that can help me will be greatly appreciated!
I have been progressing on my snail slowly in and among learning Maya shaders and Arnold I still need to do a lot of work in substance meanwhile as well as this i have been doing some rendering work in Maya to learn it. these are using the snail HP
Finally finished the sculpt of my upcoming character to be rendered Anakin Skywalker! Still got to figure out with what I will render this guy, marmoset, unreal or Arnold.. You can find more shots here ARTSTATION: https://www.artstation.com/artwork/nYDlLe INSTAGRAM: https://www.instagram.com/annaberu.chan/?hl=en
Shaders arevbroken down into a few basic idea. For a start I recommend Xuan Prada's Look Dev course at digital tutor. He may uses Vray but the basic concepts is appl9cable in Arnold/MR/VRay. http://www.digitaltutors.com/tutorial/819-Look-Development-for-Visual-Effects-in-Maya