My new project :) First time doing a dude. Goal: Stylized Character with AO, Normal, Diffuse AND Spec texture maps. 1x2048 size. Poly Budget: Less than 10k Reference Images WIP THANK YOU FOR WATCHING !! ALL C&C ARE APPRECIATED !!
Its because you have those poles on the edge, Maya smooths with a subdivision and those poles make it want to interpolate that as a curved edge and effs your normals regardless of how much you harden it. Add a control loop to get the poles off the edge, that should get the artifacts fixed. Hard edges need that protective…
its not that bad, I am using maya more lately as I like its marking menus, but max is all pretty straight forward, and I like max's modifiers ffd and shell and bend, all better than the ways I need to do it in maya. no one software does everything perfect and you have to accept they are all perfect imperfections, and you…
I used to play Quake Live a lot before they fucked with it and moved everything to Steam. played it for 6 years and I'm not an excellent player by any means. I just play to enjoy and wind down from work. I rarely play FFA because I'll never be the first in the leaderboard, so I play Capture the Flag or Clan Arena so that…
It's looking good! But the legs need more curves. Right now they are too straight, the upper thighs are too long, and the feet are too big, which makes her look a bit masculine. I would try an ffd on the legs and tweak it just a little bit. Slim the legs where they meet the feet, elongate the lower legs slightly, make the…
So... sculpting today :) Here are some WIPs, enjoy! First there was an updated awesome concept :) So, the plan is to make some adjustments to various parts in Max using soft selection and FFD modifiers. Some scaling here and there... The head will be floating and bob around as the body undulates below. It can be difficult…
Welcome to 3D work, it takes practice but its fun. I would ask what kind of reference are you using? Even if you are making the designs up, it's good to have reference to help ground your designs in reality. Or you can start by picking some sword designs that you like and recreate them to help you get a better grasp of the…
Yes, we try and have talks every Wednesday, they are so inspirational. All the animation Lecturer staff go to FMX every year, really is very good if you get the chance. http://www.fmx.de/ You got me thinking, I should organise a games art seminar in London over the summer for anyone to attend and have the soul focus on…
My brother and I got really good at that game, that guy was tough, but we could take him out without too much of a problem. Helps having a second player than just doing it solo. For RPGs, I remember the Atma Weapon in Final Fantasy 6 was pretty tough, and in the same FF vein, the Emerald Weapon in FF7 is a bitch. The last…
Have you actually given any attempt to start modeling it and see what works. TRY and FAIL. Take notes. Move on. This is a good learning exercise. So learn from it. Don't ask to be spoon fed. It's symmetrical and parts repeat. So break it down that way. You should probably only have to model out a small fraction of this.…