I know there are lots of sites that allow you to create your own website. I am currently using carbonmade (Like many others). I've seen a few people using dedicated blogging sites. A few people using Wix and other things like that... But to me, the portfolio sites that stand out the most, are the ones that have been…
Hi, I'm working with Substance Designer for a few weeks now and I didn't have a particular problem with anything yet but this one particular texture. I'm sure there is some simple way to do it, but I just keep missing that solution and it's very frustrating as it seemed like a quick texture to make. So how would you do…
Hi guys! I'm currently playing around with the idea to create realistic looking emboridery. To my suprise, it turned out to be pretty difficult subject.Anyone has some experience or ideas how to approact this task? Mind to bounce some ideas? I've tried substance designer, maya modeling methods, some fur techniques, zbrush…
I've been having problems rendering out a matinee camera. It's incredibly slow, slugging through at about 1 frame per 20 seconds even though in editor runs at about 20 fps with everything at Epic, and also the textures look blurry. I've activated "disable texture streaming" in create movie options to no avail.
I'm looking for a skilled concept artist who can create concept art for a digital world for me that will be created interactively (using real-time WebGL graphics) on a website. I described what I'm looking for here: https://docs.google.com/document/d/1iwh52XrR7lUC3kQ6NUGDJLHGCkvlimRGRSq0WF1y-Ek/edit?usp=sharing I'm looking…
there's some interesting maths regarding combining normal maps..... you can add the normals together and normalize the result but this does not give the correct result as it generates a kind of blended/average result. To do the math correctly you create a transform matrix from the base normal and then transform the…
Granted I work in VBS3, but ARMA3 is similar. Since RVMAT is a separate file it is not attached to object properties. These are loaded manually within Oxygen. I'll throw out some quick bullet tips we've found work for VBS3 and may carry over when creating models. * Triangulate in oxygen using the "/" key and not "\". Both…