So good! Will you do your final shots inside an engine and light it, or do it unlit like your Darksiders War? I'm mostly thinking about the bright Vials, with him having such a shiny armor they look a bit disconnected when they are not reflecting or lighting up his armor. Maybe a light inside the engine would ground them a…
Update since yesterday. Added in some additional beveling to armor plating throughout the robot and claw and also changed the hand. I've begun straying away from the concept for both added detail and improved functionality. Still need to add detail to the yellow armor plating on the claw arm and some adjustments in sizing…
This is an idea I've kicked around for a looong time, maybe a couple years. It's gone through several renditions as I could never find the right "feel" for an armored, knight-ish Rubick. I was finally happy enough with a direction to finalize a concept. The idea behind the concept is that Rubick needed a set of armor…
I'm still waiting a few days to play, mostly because I'm still having fun with Morrowind, but also because I'm waiting for reviews. People seem to like it though. Refreshing, after what seems to have been a never ending cycle of flops starting with 76. Bethesda still doesn't use real-life references when it comes to…
Fire Knight with armor and shield I will probably go back and optimize some of the shapes like the hair and overlapping parts of the armor. We'll see how the others turn out. Unarmored: 680 triangles Armor: 1268Helmet: 186Neck: 48Chest: 118Shoulder: 136 (x2)Forearm: 98 (x2)Hand: 56 (x2)Thigh: 38 (x2)Shin: 90 (x2)Foot: 40…
is that all zbrush with mesh extracts or did you do the armor with subds and detailed in zbrush? as for crits i'd say in the model the legs seem a bit frail, and the "shin" armor seems rather insubstantial compared to the concept, could probably use some slight beefing up. and for the lowpoly, alot of the armor pieces…
Hello , Sorry if I posted this already in the wip thread , but I feel that I need more technical advices and guidance than showing it off in the Wip section ,.... So I hope you won't mind if I post it here instead and I update it here , couse I would really like some technical assistance or guidance to develope my project…
To become a character artist, you need to prove that you have a really solid understanding of human anatomy, polygon flow/distribution for character animation, and optimal UV packing skills. Your portfolio does not currently exemplify any of these things. Your first three pieces are either non-human, or almost fully…
The face and hands are excellent, as is most of the armor. Id love to see a closeup from the hands and the armor on the arms. 3 little nitpicks, first: your folds look like deep cuts. Mostly folds aren't deep but just more "layered", if you know what i mean. Second, the anatomy of where the torso and shoulder meet looks a…
It looks as though the proportions are slightly off. It's hard to tell with all the armor. As far as the armor and outfit is concerned, some of the pieces don't make too much sense, and the detailing for them could work out better. If you haven't seen them, Mike Jenson released a great set of tutorials on hard surface…