We’re developing a videogame that brings a fresh approach to storytelling in VR, and releasing it on a new platform later this year, but we need some help. We seek a 3D environment artist with a unique perspective and strong traditional art skills, particularly in illustration, who can build a 3D world that evokes strong…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
From a game-design point of view though that's a cop-out. It's saying that they couldn't balance the game, so they just force you to play in a group, that way you wouldn't feel the imbalance. It's pretty blatant in their case because they never even considered 1v1, and their 2v2 failed because of this reason. So they just…
I'd suggest digging up a lot of ref before digging into the materials. Here's some to get you started. http://www.gwpda.org/naval/hclaspht.htm http://www.mackinnon.org/gato-diagram.html You'll notice a lot of metal and not so much char'ed beat up wood. Wood wasn't used that much because if it was wet, it would swell and…
Ok guys it time to start. (I just got home from work:)) the winner of the poll is..... "Medieval/Fantasy" The first part is going to be some 2d prep work. As a little warm up before we dive in to 3D Your first objective: is to make a ref sheet look for things you wish to put on your character and draw your character's…
September 23, 2005 Prepare for Battle as Age of Empires III Goes Gold Armies of the Third Age Prepare to March on October 18 Ready your troops! Age of Empires III, the stunning real-time strategy (RTS) landmark from Microsoft and Ensemble Studios, is complete and poised to invade retail on October 18. Available in two…
Hi, my name is Leslie Ann and I work for Demiurge Studios. We are currently searching for a talented environmental artist to work on our next-gen projects. The ideal candidate will have the ability to create believable, evocative environments in low and high-polygon budgets. Experience in creating both realistic and…
Hello, I read this post stream just today and thought I'd respond. The course is running again from September 17th 2012. I've made a promo video which explains in detail what the course contains and also contains (at the end) some rendered images of the house which is the focus of the course. It will give you some idea as…
Thanks toilet_bear and Torch. Thanks Konstruct. I will try to get a nicer render done eventuall. I did attempt to do separate render passes, but my (way, way underpowered 5 year old) machine chokes. I figured I had two options: 1 - use low-res geo with displacement maps. 2 - render the high-poly straight using mental ray…
Many memories with Halo. One of my friends had moved down to birmingham but he happened to be coming back for a few days so he came over and we decided to play a bit of Halo. We decided to call round for some old friends, we'd all kinda drifted apart what with everyone moving but most were still in the same city. It became…