Thanks everyone! All this positive feedback truly melts my heart. Let me address what I deem to be the 2 main questions: Q : Is this part of something bigger? A : Probably not. My projects are usually just a proof of concept of some particular idea I've had. In this case, that idea is a specific approach to modularity. I…
good start. - There is a major problem with scale. The pipes and valves r too big which makes all the other objects (barrels and especially forklift) seem tiny. The foreground valve is especially huge by looking at which the ceiling height feels like an average human would touch it with the head. -Lighting. In a dark…
We are on the verge of quantum computing becoming a reality very soon, Microsoft is already trying to educate people about the changes that are coming. https://www.engadget.com/2017/09/26/microsoft-new-coding-language-is-made-for-quantum-computers/ What the shitty computers did for the analog world in the 40's-50's, we…
EDIT: I don't know what's happening with the images; have tried different things already. EDIT 2: I had to post them via Chrome for some reason, not firefox for the images to appear. Hullo! First I'll post up what I've done and then the Nomad Panda concept, as that is what I'm working on at the moment. Wastelander-esque…
Hello, thanks for the help guys. Ultimately I decided against the 24.1" ASUS and instead got the 23" because it was nearly just as good quality for roughly 40% less money *bad math warning* ($340 vs $190) Anyway they both get pretty good reviews and I have to say the colors are amazing. This is my first IPS and I never…
EDIT: Nevermind i figured it out. The docuementation be confusing my ass. The first is a low detail texture (Layer Texture) with color information. This texture should be less than 512x512 pixels. This texture is visible from far away distances and provides underlying color information for the surface texture. I read this…
Visually it does exactly what it says, making the "pits" of a made-from-2d-source normal map-overlay have sharper values in the deep parts. Is it mathematically correct? who knows, but up rezing your high poly till you can stamp actual fabric fibers into it is dumb as shit and wasteful of time. I very rarely take my high…
Someone hasn't played WoW or looked at most of Blizzards games. I think you did a great job at nailing the style and the concept, nice work. With a little bit of polish I'd think it came from Bliz. Crits: - The pixel density seems kind of skewed, I'm comparing the beard to the cloth straps. It wouldn't be too hard to do a…
Nice job coming this far along capone! You should have a look at this: http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html It describes in detail how to set up your low poly mesh and uvs and smoothing groups all so that the normals bake and display properly real time in your viewport. I think your major…
No this is kind of book will stay in Japanese.... and yes they are very very interesting... That one is an annual magazine and there are no translation. But there are some book yeah... you can find the English version... This is very rare. I always advise that one too :…