Hello all! I really love the PS1/Nintendo DS graphics and I want to create an small environment replicating that 3D style. Low poly, lots of chunky pixels, dithering, alphas, etc. I originally wanted to create something isometric looking (like Final Fantasy Tactics) but I sort of lost myself creating. Now I imagine this…
This is how your item should look in the thead when finished *Items with images bigger then 200 px and/or missing the name of the contributor will not be accepted till fixed Quote: SET NAME by USERNAME PHP Code: /COLOR][COLOR=#0000BB]SIZE[/COLOR][COLOR=#007700]=[/COLOR][COLOR=#DD0000]"4"[/COLOR][COLOR=#007700SET…
Nice job there! I have been fiddling around with terrain mesh blending long time ago (before virtual texturing was a thing in UE4) and yes, there is not much information about it online at all. There are some basic attempts, but nobody seems to have nailed it so far. To blend properly, we basically need the complete…
You really need to care more about colors. Theyre soo important. You gotta learn color theory and have complementary colors in mind and adjacent ones. You new scene has terrible color usage and it destroys everything. I can barely see anything with those unfitting colored lights (colored lights are not bad, just you used…
No problem, It's not a terribad unwrap. Sometimes it's hard to get alot more efficient than that. Would be good to see the painted tex ext to it, easier to see what pieces are. Have you tried the checker pattern technique? Bascially make a texture of small checkers and apply that to your model, it will show of…
I remember attending a talk here in the UK from a games company who covered this area pretty well. They made a whole presentation based on what applicants were sending in - showing the do's and don'ts. Basically they stated that using someone elses work (such as fan art) was acceptable but you open yourself up to more…
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
Thanks everyone! All this positive feedback truly melts my heart. Let me address what I deem to be the 2 main questions: Q : Is this part of something bigger? A : Probably not. My projects are usually just a proof of concept of some particular idea I've had. In this case, that idea is a specific approach to modularity. I…
good start. - There is a major problem with scale. The pipes and valves r too big which makes all the other objects (barrels and especially forklift) seem tiny. The foreground valve is especially huge by looking at which the ceiling height feels like an average human would touch it with the head. -Lighting. In a dark…
We are on the verge of quantum computing becoming a reality very soon, Microsoft is already trying to educate people about the changes that are coming. https://www.engadget.com/2017/09/26/microsoft-new-coding-language-is-made-for-quantum-computers/ What the shitty computers did for the analog world in the 40's-50's, we…