that's really disapointing, but seems on par with games where they constantly emphise that they are designing for consoles (either as well or as the main focus). I loved the first game and even though it took 6 hours I beat that fucking race too, but half of what made it so good in the first place was the sheer epicness of…
You need a devkit to run new code, to get one of those you have to ask Sony, to then get ue4 PS4 working you have to register with epic as a PlayStation developer. It will not be cheap because the hardware is expensive Personally, I'd develop on oculus rather than vive if I was targeting PS4 , get it all working and then…
Ahhhh, thats super awesomely helpful thanks! Still gonna do a game works build because I love HBAO and VXGI, and epics dynamic GI is not production ready yet. Also Nvidias AA has more options to tweak. I've always wondered why things like that aren't default in the engine because they're kinda standard in games now.…
@Tobbo thank you so much for the in depth response. These are defiantly some of the concerns that we are having when thinking of potential ideas. @Cheeseontoast thank you for catching that @superfranky oh man those are epic! I think thats a bit to much for us to tackle right now. Since we are a small team we wanted to see…
Thanks a lot Weso, I think you nailed the concept there with your words! I did indeed have the back of a Lamborghini in my references for the back tail lights and the top vents :) Update number 3 on this one, slowly progressing, I did a first import of all the maps and meshes into UE4 with a basic shader to get an idea of…
Ah, the old butterfly question. I've seen on countless forums many different ideas and thoughts on the subject. Personally, I'd make a simple butterfly in Maya and render out a short looping flutter animation from above (so it's symmetrical). I'd put these frames into a Flipbook Texture then import it into UDK's Cascade as…
what size lightmass importance volume is? I am no expert but i have notice major speed difference when setting lightmass importance volume to specific size power of 2 vs random size. My logic says that when power of 2 size its easy to process that info faster. and I dont know why u opt for Terran when Landscape is much…
You have the skill just have to push yourself to make something epic .I think you should try something more complex or multiple view of the same object as of now you have single thing in the middle no compositing no story Second thing is your material definition , currently metal and wood and cloth all looks and feel…
Thanks for the comments guys. I had tried doing the hair the like dark Arthas has, long and white, But I could never to get it too look right on the model. So after doing some paint overs I found just short black hair looked better on the model and stuck with that. So I do agree the head no longer looks like Blizzard's…
E3 was a good time although I don't remember it being this crowded in the past shows. I was most impressed with Epic's Gears of War preview in the Xbox360 Theater and the console itself. Battlefield 2 looks ace and there were many other titles I'll be picking up upon release. Dane, sorry I missed you and most of the other…