Hey guys, I'm updating this intro as this was to be a showcase for a friend but no longer needs to be used for this purpose so I'm free to do what I want with the scene now I've decided to set it in a rocky mountain setting full of pine trees and a big river running through the middle. I'm using this software for the…
Hi Parhelion, If you select by element when you import the model (3dmax) you can select each part of Mirana and detach it from the main model. You can then export either mirana or her mount to Zbrush or any other software to begin with the sculpting proccess. You don't need to worry about the number of polygons of Valve's…
Your ship geometry looks super borked. No offence but it appears that you need to learn the very basics of modeling first like how to properly select stuff, scaling and so on. As a portfolio piece what you have so far will be useless. So yea learn the basic stuff first, then get acquainted with subdivision modeling and…
I'm not sure how it handles in 3DS, but in SI Mental Ray's Ink/Toon shader gives two options for ink boundaries that are on by default: silhouette and interior. Checking the latter off gives a result that sounds like what you want. Perhaps the Ink 'n Paint material in Max has a similar option. Edit: Looks like it does.…
The problem starts in 3Dmax, I have rendered to texture the highpoly model to my lowpoly model, and I get these weird artifacts (Look at the metal, top right) I've been told that they are bugs of using mirror in the UV of the axe: I though my UV was correct at first place, so my questions are anyone knows what is wrong…
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Hello guys! Here is my stuggle with SciFi modular environment. I don't have experience in doing those, so it is great opportunity for me to learn. I might be doing this the wrong way but never the less failure is also a lesson :) This is a copy of my blog post from Artstaion. I will soon be publishing my round 2 :) Cheers!…
My Asus notebook has a i5 2430m and a nvidia GT540M with 2gb of dedicated memory, no problems here, the gpu is recognized on most games (valve, GTA...) and 3dmax works correctly (well bare in mind it is not a top-notch card but it does the job) the only problem i've got with it is that i can't play the good old Command &…
Thanks but I just need something that will run 3dmax and Zbrush fast enough if I'm working with a lot of polys. This seems like it should do the trick. It's got 8gb of memory, a decent processor, and a updated graphic card. Also why would 350 watt be a problem? Are you saying that no recent video card will run well on that…
I wanted to become one with max and make some amazing stuff to but i too kept raging at the software because it didn't act like XSI i later realized i was stupid and eventually gave up and learned Maya instead, (marking menus <3 ) Give vimeo a nice search they have some good basic stuff too. Theres also this…