Hey Oliver I believe I do recall being in Pings class with you! what have you been up to? Thanks a ton for the feedback! I'm def guna fix the feet and hands even though the feet wont be seen. Those are solid references too. I feel liek I'm going to have to give the head alot of character which I'm sure on how to approach…
i just wanna say awesome job on the hair man. i dont have time to read all the posts so excuse me if its been stated: how many texture maps? 4? thats probably not a good thing any time. im curious at the poly count too. and im short on time but i believe i agree with a few points made prior. looks great, but could be…
Thanks for the response. Yes, opening UDK.exe and typing in "open mylevel" works, and I believe it uses the right game type, although it's still not following my setspeed kismet command. What am I changing in the binaries folder? I found the lines that say Map=UdkFrontEndMap.udk LocalMap=UDKFrontEndMap.udk but what am I…
You know, you're gonna keep having such a hard time getting glass believable if you use Marmoset: it doesn't have any support for shiny reflections like glass needs. Try using something else, like the newly released UDK (might be a bit touch if you have no clue about building materials with it), or go for my shader in Max,…
i tested unity on my galaxyS today and well, what can i say? it runs all the airborn assets i threw in just like a charm, i tested with a 10k skeletal mesh with 2 1k texturesheets and a big chunk of our env straight out of unreal, with something around 160k tris, runs soooo smooth i couldn't believe it will test what i can…
[ QUOTE ] The U.S. adopting a "pre-emptive strike" policy was a gigantic mistake, which will lead to lots of problems for quite a while. [/ QUOTE ] Quoted for emphasis. Since before the Iraqi war (when the rumblings first began) I personally didn't believe that invading Iraq was the ideal response to September 11th.…
It looks like utter turd. I can't believe they're released shots, but then I did some digging around. A character TD friend at work interviewed for this gig ages ago and turned them down based on the amateurness of it all. This is being made by Core in Toronto, directed by Steve 'Spaz' Williams, who has on his resume…
I believe that this would never wipe out humanity, not even if it spread to the whole world, just as pesticides can't wipe out rats and cockroaches and antibiotica can't kill all bacteria. Humans are a fast adapting species, no way they'll be wiped out by a single cause. Elysium: Of course that ignores the millions of…
Oh, also: stars of the lid. edit: Philip Jeck! edit, the sequel, director's cut: Magyar posse, they make postrock with a progrock edge to it. And I can't believe I forgot Zombi! One of my favourite bands. You can check a lot of these out on hypem.com and last.fm, by the way. edit 3 alpha mega fauna ultra-carnage:…
I never said that how it looks doesn't matter and I didn't mean to imply that. What I was saying is that gameplay is what matters the most, not modeling out every window frame and adding tons of unnecessary detail that wastes performance. Valve is very good at creating environments that are believable and have the perfect…