Yeah, in an ideal world you would have a two layer setup for laqured wood, however its pretty easy to get by with only representing the outer layer in the normal map and gloss, as the roughness of the base wood would give the specular highlight a dim appearance. Its harder to do that when the layer below is significantly…
Often times I get asked about my style, "How come you stick poses?" Answer: I believe that there is a distinct difference between Disney's 12 principles of 2D Animation vs. The 14 Principles of Game Animation. DISNEY’S 12 PRINCIPLES OF 2D ANIMATION Stretch/Squash Arcing Motion Anticipation Secondary Animation & Tweens…
Here are a few things I'd recommend for general programming related things, First, for learning C++, [ame="https://www.amazon.com/Ivor-Hortons-Beginning-Visual-Programmer/dp/0470500883/ref=sr_1_2?ie=UTF8&qid=1346339574&sr=8-2&keywords=wrox+C++"]Amazon.com: Ivor Horton's Beginning Visual C++ 2010 (Wrox Programmer to…
I think the wear overall is pretty good, but there are some issues with placement, value, and depth. The metal scratches are little deep in places, particularly on the welding spots noted by Gazu. The bump on the plastic looks a little large in scale. You have surface wear but it's not consistent across the model. Any…
I think the main point of existence for game journalism is reviewing especially in video format. But sadly enough mags these days give a lot of games scores that seem a bit out of nowhere. Yeah for game devs a bad review score might be awful, then again it's consumer advice and if your game got serious problems, is not up…
Texture flats. Didn't include the smaller utility textures and one I'm still working that has grunge in the red channel and a color mask in the blue. Trying to figure out what to slide in the other channels. Probably decals. Didn't do a good job of planning and now towards the end it's getting kind of messy. Something to…
Ok some basic points about the website/layout of things 1. Put your full name at the top and your title 2. If you're selling yourself as an environment artist make sure the first thing people see when they come to your portfolio is environment art, right now that bird is front and center and that's going to throw off…
Sorry to necro a thread but since i almost spend the week reading and asking question about tessellation and real time rendering and i am going to give you my unbiased point of view. First let me mention that i am working in the industry for the past 17 years and i spent 7 teaching 3D&2D game design in various school here…
Ah yes looking good so far! Some stuff I've learned in my 7 years of creating digital 3D Cars: First, find real pictures of the car. If you search long enough, you can find perfect front, back and side pictures of almost any car. Only use blueprints as a guide because they are way more inaccurate then a picture ;) Take a…
7 march -- got textures done using fibermesh and got the main volume layer blocked in. Slow going with lots of experimentation as this is my first time attempting high quality hair. I watched through Adam Skutts hair tutorial using xGen but... xGen is fucking complicated and seeing the end result I realized I can get as…