Seeking a 3dmax artist familiar with basic shaders, simple textures and a good eye for color The task is pretty simple, setting up
basic shaders and diffuse colors/textures for stylized characters. Compensation is negotiable. If this something you are interested
in, please send samples of your work.
Well...the computer station I use at school has the interesting save panel layout named "3D Studio Max". Lol...thats the extent of my customizations so far, creating the default 3DMax 4 panel layout in Maya...idk...I'm just used to it...
Thanks MoP, when I export .obj from 3dMax they're all aligned to how the final mesh will be. What I'm thinking is that I should make separate passes for each normal map then combine these in photoshop. Still getting used to the workflow. Thanks man.
Hey. You should try to use more actual techniques as PBR or meshes with more polys. Like more actual "next gen". Also, I'm not sure what software are you using for the renders but you should try things like Marmoset, UE4/CE3( Not 3dmax(never))
Bit of a picky question, but can Riot provide us with the in game camera angle and angle of view/FOV? This will be helping with the layout of our assets inside of 3DMax and compositing later on. Thanks! ** Nevermind, anserwed my own question - The angle to use is around 55 degrees with the FOV being 40.
Thanks for the kind words guys. @ narticus - I used 3dmax and zbrush. @ Trevor - LOL thanks! @ slosh - Yeah. The more I textured it the less I liked how I handled the cut into the blade. I was to lazy to go back and resculpt :p . Keeping it in mind for next time.
That's right Ron Clements - Writer, Director and Animator from Moana, Aladdin, Treasure Planet and The Princess and the frog will be at this years Industry Giants. Get you EARLY BIRD Tickets while they LAST. http://industrygiants.org/ event page: https://www.facebook.com/events/571974376505392/ #animation…
Bishobola : if you use 3dmax , you can go into the unit setup: and just make 1 unit be smaller than 1 inch or someting. We had the same issue with the goat courier , that was twice the size:) and just modified the parameters in the "unit setup " menu Looking good:)
Oh my god ..i finally figure it out.. it is because the mesh path not all english..for my cause, i have some chinese word in the mesh path; about the borden glass thing....if i converb the mesh to editable patch in 3Dmax..then it will perfectly display in 3Do:poly142:
learn how to model in 3dmax or maya first, then layer zbrush or mudbox over that. Too many people here rely too much on zbrush that they forget what good topology is when making their lowpoly. zbrush and mudbox won't make you a better artist, but they won't hurt you either..