Hello! I think you have till now managed to translate the concept well in 3d. Keep up the good work! Please do not forget to model or texture the sheets of paper lying around in the streets of the concept, it makes your scene a lot more lively if they are included. I would also consider thinking about modeling this one…
"The main goal is simply to be familiar with all of these various steps, however all my efforts are to eventually make a game. So in that case, a production asset with a high poly and low poly. " In my opinion you are tackling the process the wrong way around. If your goal is to make a game, then your focus should not be…
You need to solve one problem at a time. You are making clean, hardsurface models. Meaning that you cannot hide anything behind rust or random detail. It means that you need maximum accuracy between what you do in 3d, and what you are exporting/seeing in your game engine. - First off, the normals generated by Max using RTT…
Pretty much what the others said, right now this looks a lot like a blog, not really a portfolio. Your first piece has one line of comment: "Made a lowpoly, but who cares this looks way cooler.". The brutal truth is that no one is going to bother past that. Getting into the industry as a junior is very hard, but it's…
Website looks decent but careful with those fonts you use this very thin classy font then add some Bebas for your subpage labels and your headliner has another font again in a different style. Decide for one, and remove that one writing your name on in your headliner about the work, the 2 highpoly shots look very well made…
Substance is totally my thing right now. In fact there was a few months where I had substance designer just so i could bake in it, and then I would go off and texture in photoshop like im used to. Now im using painter as well for texturing so the new workflow is melding together quite nicely. Before I started using…
Based on your creation I will asume that you are new to 3D, so don't take my critique too hard. And if you are not, it appears that you have a lot yet to learn. The wood looks like a floor texture, the barrel is blocky instead of smooth and has no wear and tear at all. Also, the wood color is off and has too much green in…
OP, please don't give up. I totally understand that 3d Art can be super intimidating and disorienting. Especially if you aren't used to learning on your own and there's no mentor who could guide you in the right direction. What you do right now is you make mistakes, and that's great! Mistakes are awesome, but only if you…
here's a stab at some critique. 1. the way this metal is set between the wood is great. It's also nearly invisible. This metal just feels way too dark, and you lose the detail. 2. This particular edge feels really low poly. 3. Why are all the screws rotated the same? maybe it's accurate or something but...throws me off. 4.…
Hello, I am a long-time reader of this site and, at the persistent urgings of my friend (oglemeanimations), I am finally getting serious and putting my work out and asking for help. I have been chipping away for years at learning how to become good enough at the craft of creating 3D art for games to get a job as an artist,…