thx for the response, i give it a try, its nothing crucial, i just want to get berter at baking and try to wrap my head around some common issues, so i can build confidence in my work.
Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
Hello, I'm facing a severe problem that is crippling my production work. I've been trying to solve the problem since morning. I'm using a simple plane from maya. Default UVs. Trying to make tilable texture and displacement maps. Export options for obj Import to Zbrush. Save MT at lowest level. Divde. Sculpt with Wrap mode…
That's the problem with your argumentation right there Ben. One doesn't have or need to be attracted by a given hero in order to enjoy a story or a game, and such heroes are not all designed to be the mirror reflection of a target audience. "I like this story because I can relate to character XX" has become one of these…
The thing that stands out most for me is the blade. It could really use more work. It looks like it's on upside down - the main cutting edge looks like it's on the top. It seems too thick for a blade. The scratches in it do not look convincing. They look more like indentations in wooden furniture than scrapes along a…
Nice, you're close with the Browning 1919 base, but it's actually the much bigger sister the Browning M2, which has some noticeably different proportions and details. Some suggestions for the concept is to remove the top carry handle from the feed tray cover and instead use a design that wraps around the barrel, the…
@sziada appreciate it. Yeah, that is the part I've been most looking forward to. @Shockwave9001 I can agree some on the grip, but also realize that the back part of the grip typically isn't touched with a rifle, the heel of you hand doesn't wrap around and the only chance is from fingers wrapping all the way around. I…
I did a shader like this recently. Its hard to tell from your shots where the light is coming from but it looks like you might need to clamp your ramp texture. I had to do this. The ramp texture looks like its adding the bright part to the shadow side and wrapping around.. so its getting light to shade back to light if…
This popcorn machine is a prop I created to work on my hard surface modeling skills as part of my journey to become a better prop artist. Tools Used: * Modeling: Maya * Texturing: Substance Painter, Photoshop * Rendering: Marmoset Toolbag 4 One unique aspect of this project was the popcorn itself. I 3D scanned real popcorn…
Another update on miss ladyface. For the quilting texture I made my own alpha: and applied it to an inflate brush with a strength of about 5. I ended up painting it on with drag rect and hoping and praying that it would wrap around. I had terrible problems getting it to wrap until I masked off the arm and painted the side…