I think i will try to combine both of your ideas, set the projection of the room onto a plane with matted surface and a glass front of it with a clearcoat layer, but i have strong suspicion that my issue is the parallax, as the shadow doesn't extend into the room, because there is nowhere to extend to as it is just a plane…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Not that I would have something to complain about, but I remember being really freaked out about 3 or 4 years ago, when I noticed that my hair comes off really easily. when I pulled bunch of hair, there were always like 5-7 hair left in my fingers (that´s when I figured why my chinchilla doesn´t like when I pull his fur…
That's interesting DAZ . I see your point though and it might explain why there are so few pro game artists at polycount . I mean there are a lot but not when you compare it to the total in the game industry . I would imagine that people here on polycount are some of the most socially out-going in there studio . I was…
Not related to game development per see, but I read a story on Quora about a guy who worked in a company. Became friends with a person that migrated to America, got a job in programming, after 2 years he left the company. A few years later he came back to visit his friend at the first company. And said this to his friend,…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
in an industry that's constantly evolving, where teaching from real world experience should be absolutely paramount, and where 90% of the "current" tutorials are actually already behind the curve... ...how the hell can you justify forking out for an "e-book" which can only teach some dated knowledge (dated here meaning:…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…