We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
I don't follow the hardware market usually and just decided it's time to update my videocard. Much to my surprise I couldn't find any in stocks and available beyond 3060 which are only 20% speedier than my current 980ti or the price is higher than a whole new pc ? What kind of apocalypse is happening now ?
Vass... awesome, thanks for the heads up on that! I'm currently just playing around with this '04 Opel Speedster, going for a fun lil' hawaiian theme. Haven't done much of anything to it yet, still focusing on winning races and progressing my career. My next goal is to take the '68 Formula S and turn it into a Sox & Martin.
hey swizzle, for the scout, maybe make him a bit more streamline with the top part, the cowboy hat would be a bit odd with him running: don't forget, this is a constantly running speedster, he cant have a bunch of loose stuff that would flap around or fall off
you can merge them yes, they are called components or elements of a mesh. They don't connect with the other vertices of the other mesh but its very common to have things like that. For easier and speedier workflow people usually model them as separate objects and at the end merge them all into 1 mesh, then unwrap and the…