Alright, i'm positive this has been asked before but i googled it and did a quick forum search and i didn't see what i'm looking for. When I use maya or mudbox and I rotate the camera. Its set on two axes and i can't flip in certain ways while in zBrush, it flips and turns all about and is very frustrating to move about.…
I'm back with a bit more work done! I changed the layout of my scene a bit. Now a canal runs through with two small bridges. I ditched the covered bridge and went for a more graceful arching bridge. I did a bit more work on the marketplace (the main focus of the scene) I created a rough camera path so I know which areas to…
Ahoy Polycount! I am a 3D Animation and VFX major at the Academy of Art University in San Francisco. This semester I am taking Organic Modeling 2 which is essentially a portfolio class where I'm free to do anything. My teacher recommended me to pick up a concept by a professional artist, but I think I will be a lot more…
Howdy everybody, I am going to work on a post apocalyptic dock that I would love any sort of feedback on from anybody who would like to contribute. Current Here is the concept art. And here is the current block out. I think I am done with major proportions and stuff and I am moving onto modeling what I need. Thank you guys…
I'm trying to dock the Transform Toolbox and Loop Tools toolboxes to the left of my viewports (see screenshot), and keep them there permanently. I've tried overwriting maxstart.max, I've tried saving out the UI scheme (Customize > Save Custom UI Scheme), but the toolboxes disappear on relaunching Max. Any ideas?