Alright, i'm positive this has been asked before but i googled it and did a quick forum search and i didn't see what i'm looking for. When I use maya or mudbox and I rotate the camera. Its set on two axes and i can't flip in certain ways while in zBrush, it flips and turns all about and is very frustrating to move about. How do i lock it to (i believe) the Y axis so that it doesn't do this?
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It does take a while to get used to navigating. I remember getting very frustrated when I first started with ZB. I use the right-click nav method. Once you get used to it it becomes second nature. You can rt-click anywhere on the tool to orbit about that point rather than having to click the empty canvas. So much better.