Hey vahl, I'm very intrigued and curious to know, what is this material for, how do you use it and why, and why do you apply it to all your high poly meshes? And why do you add vertex colors to the dif slot in some of the high polys? Thanks again dude.
Hey man! This looks so awesome, I've been seeing it on the lunchcrunch group a lot as well and she's super badass. The boots are kind of looking like a strange choice at the moment, they stray away from her futuristic hip hop diva and go towards country. I think the hi tops you were going for looked more fitting for her…
Hey, good job so far. You're getting some variety in there. Here are some suggestions for your female sculpt. Hope, my scribbles are readable and this actually helps: The most prominent thing was the circumference of her neck. I also brought her eyes and nose down. If you wanted it to look like she's looking up she would…
Hey! Nice start! I like the style of the character! I agree with @Tits, I understand that you are not looking or a realistic character, could try to play a bit more with her curves, especially on her legs. If you look your REF #1 you'll see that. Her folds in the hoodie looks a bit weird too, maybe you could look for some…
Hey there @yav_yen , you have more or less everything block out Just a few notes for you to consider : - leg gesture : you have nice curve in her torso but it stops below her pelvis - cloth on her rib cage : that piece should inherit shapes of underling anatomy , its like a balloon right now - arm connection : check…
Hey ya everyone, I'm a bit late to the party. I saw the contest but had to do some other stuff before I could begin. So I've decided on doing Jinx in a Jrock(Jinx Rock) fan girl kind of style. I had a original concept but I didn't really like it so made another. First concept Did a redesign over my jinx sculpt I still need…
Hey everyone, Just started a new project for an assignment at college and decided to make a new thread to document my process and hopefully get some critique and feedback from you guys. It's going to go over a few weeks but hopefully at the end of it I'll have a game ready model for you all to look at! :] Schedule Week 1:…
Hey Guys, Over the Past Few weeks, I've been working on creating a Realistic Chun-Li game ready Character. I managed to get to a point with the her, however after getting some useful feedback from a mentor- I can see that my version lacks the iconic visual cues that make Chun li Recognisable. These include the : Broad/…
Haven't you spoken about adding different sets of horns/ears/wings and other details? Maybe you can reuse the elf ears that way. Also, I know the hair is a placeholder, but have you thought about having some hairstyle that shows off the skull's pointy scales or having strands twirl around the horns? And yeah that's the…
Hi this looking great! the only thing that feels a bit off is the part on grenade with hex pattern, lower part seems stretched and it would make more sense if the scale of pattern is a bit small to show it packs more ballistic power. Lastly there would be almost no edge wear on hex pattern as its protected from top and…