No. As long as they share the same material. You should delete any triangles that are never seen, like the outside of the window frame that touches the wall. These unseen surfaces can contribute to Overdraw. Also be careful of z-fighting if you are using hardware with a low-precision z-buffer. Mobile for example. Another…
^to further clarify, you could actually render a z-depth pass out of max and use it in photoshop to fake fog. IIRC there isn't a 'nice' way to get good z-depth for an entire viewport out of max with real-time shaders. This is the same reason we haven't gotten a good Depth-of-field FX for max shaders either. There is the…
For those who want a bit more technical info, like Daz... http://members.shaw.ca/jimht03/normal.html "The blue channel encodes normal vectors in the Z direction. 100% blue points straight out of the surface. 0% blue points straight behind the surface. A value of 50% in the blue channel indicates a Z normal component of 0.…
So it looks like your out of school? or just about to finish up? Anyhow, you have been doing this for a while now so. Wooden beams- don't need a full zbrush hi for them. Should be just a tiled texture sheet, (you could have gone in Z to make the tiled texture if you really felt that you needed to for a clean normal, Ao).…
I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…
Hey 3Ds Max user, I have a question for you, I looked a video from Arimus on youtube about shortcut and he is assigning Shift+x Shift+y Shift+z to Align xyz Shift+y and Shift+z are working but Shift+x still changing the edge constraints even if it's not assigned to edge constraints. Shift+V is assign to edge constraint I…
Hi Guys, I have a question regarding animation. I'm doing a Quadruped animation and i'm trying to Mirror/Swap my pose, in Z-Axis (180 Degrees Turn). The problem is that i can successfully mirror it in the X-Axis but when i try to mirror in Z-Axis there are a lot of problems like spine is not mirrored correctly. I used the…
macroScript NotWeld category:"Scripts" buttonText:"NotWeld" toolTip:"NotWeld"( $.EditablePoly.MakePlanarIn #X $.EditablePoly.MakePlanarIn #Y $.EditablePoly.MakePlanarIn #Z) Throw it into notepad, save out as a .mcr, drag and drop it into Max... and then assign it a quad menu or hot-key. (Via the "Scripts" categeory).…
These brass binoculars are often painted up http://thumbs.dreamstime.com/z/world-war-two-german-army-officer-s-binoculars-vintage-brass-leather-32962342.jpg its more unusual to see the hinge made from brass since brass is a very delicate material they are usually made from steel or iron.…
Looking great!! So... I have in e question. Since it seems like it was made all in Z, how 'in control' were you of the shapes being hard-edged? I love the outcome, super clean and believable - I am just wondering if it would be possible to follow an actual piece of concept faithfully with that technique, or if it kindof…