Its been awhile since I've updated this thread. Kinda slowed down on this guy since I recently got a new job and had to move out of state. Update for today is that the piece is now in Marm 3 and MAN IS THAT PROGRAM DOPE!! I worked on the hair using a Xgen hair as a base and game rezing it from there.
but all those third party tools are still under development... most of them from the original devs... its much faster to start with an thirdparty tool than to develop all inhouse... xgen is ten years growing tool... would you like to wait that long... same goes for MASH or CAMd... im fine with jumpstarting a development...
autodesk forums say Maya 2020 can only handle up to nvidia driver 452.06 another thread says add to" Maya.env" file basic text file MAYA_OPENCL_IGNORE_DRIVER_VERSION=1 this was to get xgen open cl error working on later nvidia drivers in maya but wasnt sure if this should get a later nvidia driver working for the maya gpu…
So Currently I'm in the process of making hair this is what I had so far but I feel the hair strands look weird (too flat i guess) I tried to change the color of some of the hair but it still doesn't look like his hair from the reference (where he has lighter and darker hairs) (comparing new hair strand coloring method to…
Hello guys! A tribute to Floki, my favourite Vikings character. It started as a likeness practice but I decided to push it a bit further. It is presented in Unreal Engine and the hair is Xgen. I used the base metahuman materials and lighting scene lights as a base. I wanted to practice the workflow of wrapping a scan to…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
Hello, I'm working with some curves I've created using xgen and I'm running into an issue where maya is only letting me convert the curves I've elected to control vertexes one at a time. It's a major pain to have to keep right clicking control vertex in the menu so I can edit them all at once. Any ideas as to why this is…
Yeah I'm working with someone else on these shots where the snow leopard will be in a live-action shot, I'm only responsible for the animation, whereas the groom is done by the guy I'm working with, it doesn't even have fur dynamics yet, its just the animation and xgen descriptions rendered. We are planning for so much…