Looking to buy the plugin. I was just wondering how does it behave on more complex geo? Does it break when there are alot of boolean nodes? I have seen the video they posted on Vimeo but they are pretty much working with bunch of primitive shapes like cubes and cylinders.
Hi CallumBaws and thank you for the kind words! :) For the armor I sculpted the rough shapes and then I think I zremeshed it as low as I could. After that I tweaked it to the shape I wanted and creased the edges with the zmodeler brush. For the Golden trim bits I simply copied the armor and inflated it -1 under deformation…
Yeah, Tim Minchin is awesome :) UK people might recognise him a bit recently since he was on Never Mind The Buzzcocks a couple of weeks ago. If you like him then you should also like Bill Bailey (although he's a bit more well-known!).
I am not sure anyone in the west has done it, but in Japan: https://twitter.com/kuromelon257/status/839106285429641217 (lots of japanese illustrators use other game controllers for this purpose, seems like a good fit for 3D designing too. And I prefer having a lighter controller/mouse in hand)
Thank you guys for your replies. Avanthera thanks for your tips on materials and reflections. I should probably paint a few of those material studies out to nail down what I'm trying to achieve. I should have mentioned that the armour is painted black and has a fairly dull sheen, not quite glossy and not quite matte -…
I know triplanar is XYZ-axis projected which is basically using vertex normal I guess, but I cant really its realtionship between 45 degrees angle because it's more visible at 45 angle degrees?
If you are really stuck on what creative direction direction to go with lighting you could look for lighting reference/inspiration. Right now I'm thinking your scene could use more rim light and bounce light, but I might be a bit biased, because I LOVE heavy use of rim light and bounce light. Something that highlights and…
Hello. I was wondering if anyone has any tips or suggestions on how I solve this UV mapping issue I'm having. So I'm working on this Cobblestone HalfWall with a tile-able cobblestone texture that I want to tile across the top over to the other side of the wall. It looks fine when I only have the albedo texture applied but…